Astral Shards
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Astral Shards

An online role-playing game of the war between the Alliance and the Horde

Twelve lands, real-time fights and a world where a fallen hero leaves everything where it fell.

For Windows 10 and 11. Sign in through Steam; there is nothing to buy.

Seven. Not one less. The light does not hold together on six.
Sister Ysolde, healer of Dreadhollow

Once, a staff was made of the rainbow itself. It broke, and its shards went into the hearts of the lords of the war lands. Any lord may leave a rainbow shard when it falls; in Dreadhollow seven of them are bound into the Rainbow Staff, and every blow of it is seven bolts of lightning.

The laws of this world

Three rules the game stands on. Each is set out in full in the knowledge base.

The main menu: six peoples at one fire

Six peoples, two sides

The side is chosen when the hero is made and never changes: it decides where the hero starts, where it is at home and who its enemies are. The race changes only the looks; any class is open to any race.

Where heroes may fight, they strike only heroes of the other side. The Alliance speaks the common tongue, the Horde the tongue of the dead, and the other side's words can be understood only by their sense.

Sides and races

Alliance

Peoples
humans, elves, dwarves
First land
Ashvale
Capital
Highcrown, west of Dreadhollow

Horde

Peoples
undead, orcs, trolls
First land
Barrowmoor
Capital
Bloodkeep, east of Dreadhollow

How to begin

Five minutes and you are in the world.

  1. Download the launcher, a small archive.
  2. Unpack it and run Start.bat: it downloads the game and puts a shortcut on the desktop.
  3. Sign in to Steam.
  4. Start the game from the shortcut, make a hero and enter the world.
Download the game

The game downloads on the first start and then keeps itself up to date.

Knowledge base

Every item, spell, creature, townsperson, land and quest, with numbers straight from the game's data.