Astral Shards
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Knowledge base › The world

World map

The world is twelve lands. Each side has its own road of three lands; both roads meet in Dreadhollow, where the capitals of the Alliance and the Horde stand, and the capitals open onto four maps of war and the arena. A portal – a ring of stones with a whirl – leads on to the next land; it lets through heroes of the right level.

AllianceHordeAshvalethe road beginsBarrowmoorthe road beginsThornmarchfrom level 30Blackmirefrom level 30Cinderreachfrom level 60Gravemerefrom level 60Dreadhollowfrom level 90the ArenatrainingBloodfenfrom level 90Wraithshorefrom level 90Skullgorgefrom level 90Cindermawfrom level 90AllianceHordeAshvalethe road beginsBarrowmoorthe road beginsThornmarchfrom level 30Blackmirefrom level 30Cinderreachfrom level 60Gravemerefrom level 60Dreadhollowfrom level 90the ArenatrainingBloodfenfrom level 90Wraithshorefrom level 90Skullgorgefrom level 90Cindermawfrom level 90

Lands

LandLevelStepTownsHeroes
Ashvale0lightAllianceno fights between heroes
Thornmarch30middleAllianceno fights between heroes
Cinderreach60heavyAllianceheroes fight
Barrowmoor0lightHordeno fights between heroes
Blackmire30middleHordeno fights between heroes
Gravemere60heavyHordeheroes fight
Dreadhollow90dreadAlliance, Horde, neutralheroes fight
Bloodfen90map of war–heroes fight
Skullgorge90map of war–heroes fight
Cindermaw90map of war–heroes fight
Wraithshore90map of war–heroes fight
the Arena0training–heroes fight
  • Light lands begin the way; their creatures are plain.
  • The lands of level 30 hold “Elder”, of 60 “Ancient”, of 90 “Dread” creatures: stronger, experience ×3 / ×7 / ×15, loot of their tier.
  • The maps of war hold the “Accursed” and the lords, heroes fight and loot is ×3. The only ways out are “Return to town” and death.