Astral Shards
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Knowledge base › The world

The arena

A round sandy ground in a ring of hills, with no creatures. It is entered from the capitals of Dreadhollow. Here it is everyone against everyone, both sides and your own.

  • The arena is a training ground: nothing done here is kept. Leave, and the hero is as it came in: level, gear and gold from the arena are gone.
  • A defeat costs nothing: no gear, no experience; the hero stands up on the spot.
  • The arena quartermaster at each entrance hands out a full kit: level 100, the Voidiron set (warrior) or Doomweave (mage), potions, elixirs, every scroll – to try a fight at the peak of power.