Classes
A class sets the starting characteristics, their limits, the main skill to choose, the first weapon and spells. There are two classes.
Warrior
A close-combat fighter. Tough and strong, he wears heavy armour. He has no mana: he can cast spells only from scrolls.
| Characteristic | At start | Elixir limit |
|---|---|---|
| Body | 40 | 52 |
| Reaction | 36 | 50 |
| Mind | 25 | 48 |
| Spirit | 17 | 46 |
- Main skill to choose: Sword, Axe, Club, Spear
- First weapon (by main skill):
Bronze Sword,
Bronze Axe,
Bronze Mace,
Bronze Spear - In the bag:
Healing Draught ×3 - Gold: 60
- Class traits: Mana ×0, Fire Protection +10, Astral Protection +10, Movement Speed +40
Mage
Wields the magic of the four elements and the Astral. Strikes from afar and does not rely on armour, but is frail of body.
| Characteristic | At start | Elixir limit |
|---|---|---|
| Body | 28 | 48 |
| Reaction | 20 | 46 |
| Mind | 41 | 52 |
| Spirit | 32 | 50 |
- Main skill to choose: Fire, Water, Air, Earth
- First weapon (by main skill):
Ashwood Fire Staff,
Ashwood Frost Staff,
Ashwood Storm Staff,
Ashwood Earth Staff - Spells:
Searing Spark,
Ice Needle,
Shock,
Stone Shard,
Bare Fists,
Mend - In the bag:
Healing Draught ×3,
Draught of Clarity ×2 - Gold: 60
- Class traits: Fire Protection +10, Astral Protection +10, Health ×0.726, Mana ×1.25
Whose things
A mage wears mage things only – staves, robes, hats, slippers and the mage sets; a warrior everything else: weapons, shields, bows, metal, leather, cloaks. A thing of the other class can be bought and put up for auction, but not worn. Its description says “Mages only” or “Warriors only”.
Making a hero
A name (3–16 letters, Latin only or Cyrillic only, unique in the world), side, race, body, class, main skill and the spread of characteristics: a minus on one gives a point, a plus on another spends it. The right side of the screen shows at once what the hero will be: health, mana, damage, protections.